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Hello!

Ages ago (more like near 20 years) I dediced to try my best to finish at least the initial core rules for this TTRPG.

The main feature is that characters dont have attributes, they have 3 dice pools that reflect how they usually solve things, be it by force, finesse or quickly.  Your character can act with force on a social situation (it is not an indicative of strength) it just means that he usually relies on a more brutal approach.

However what I thought was beyond cool is that each dice pool has different speeds. So every force action is slower than a finesse action that is slower than a quick action. When playing the type of action your choice already sets the iniciative or at least when it will happen compared to others.

There is also a rule for adrenaline use (extra dices) that allow for a character to keep going even though will result in a dead man walking scenario...

These are just some of my first versions with placeholder art and now that I´m into zines I´ll definetly re-do it in a zine format.

If you care about the mechanics and would like to give me some input or feedback then drop me a comment here.

Maurício

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Click download now to get access to the following files:

MO PT-BR.pdf 17 MB
MO ENG.pdf 9.8 MB

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